Links
14-05-08
Here are the files from the troubleshooting tutorial.
05-05-08
- Superbrothers – some good examples of game characters from Craig Adams
9-4-08:
- Normal map generator – DeNORMGen
- from secondPerson – vuw Library listing
4-4-08:
3D Character creation – not so much for animating, but covers AO, specular and normal maps.
2-4-08:
- Blender game content tutorial
- Game Concept article – intro, part 1, part 2, part 3
28-3-08: Why texturing is important: the Qee series from Toy2R. More. More again.
24-3-08: Tyrone McAuley from Sidhe Interactive is coming to speak on April 2, 1:30.
22-3-08: Students can apply for a free pass at the Game Developers Conference in China
19-3-08: Not necessarily Blender-specific, but lots of rendering and texturing tips and tricks, including understanding AO and rendering in passes.
16-3-08 a great archive of Blender video tutorials
12-3-08 some Blender-Unity links of value:fbx exporter data sheetbone-armature issues to pay attention toa wikibook guided tour on Blender animationsissues with normals (an old post - the problems mentioned here may not materialize for us)a wiki-stub for Blender-Unity issues. The links at the top are some nice shortcuts.
5-3-08 Thanks to Timothy Greig in the library, we have compiled a list of books that have been put on closed reserve in the library.
21st century game design / Chris Bateman and Richard Boon.Number: GV1230 B328 TLocation: A&D 3DAY
Beginning game level design / John Fiel, Marc Scattergood.Number: QA76.76 C672 F452 BLocation: A&D 3DAY
Better game characters by design: a psychological approach / Katherine Isbister.Number: QA76.76 C672 I76 BLocation: A&D 3DAY
Creating emotion in games: the craft and art of emotioneering / by David Freeman.Number: Library of Congress QA76.76 C672 F855 CLocation: A&D 3DAY
Dot dot dash: designer toys, action figures and character art /[edited by Robert Klanten, Matthias Hübner].Number: NK4894 A2 D725Location: A&D 3DAY
Game design workshop: designing, prototyping, and playtesting games / Tracy Fullerton, Christopher Swain, Steven Hoffman.Number: QA76.76 C672 F971 GLocation: A&D 3DAY
Game development essentials. Game interface design / Kevin Saunders, Jeannie Novak.Author: Saunders, Kevin (Kevin D.)Number: Library of Congress QA76.76 C672 S257 GLocation: A&D 3DAY
Rules of play: game design fundamentals / Katie Salen and Eric Zimmerman.Author: Salen, Katie.Number: Library of Congress QA76.76 C672 S163 RLocation: A&D 3DAY
27-2-08 the course outline for DESN385
Character development example – How to get the most out of your low-poly model
26-2-08
- Floss Manuals (for Blender!) – maintained by a Kiwi, Julian Oliver.
- For you Blender newbies: User Interface tutorial
- and – Blender video tutorial
- Unity newbie nexus: Documentation (check the ‘Basics’ link first, then the ‘Tutorials’ link)
- plus a Blender hotkey map
- Blender rigging guide for bipeds – adjust to suit character.
Not unrelated Blender links:
- Yet Another Free Raytracer – Yafray Gallery
- Fluid Simulations – YouTube link 1, 2, and 3.
- Modelling timelapse video
- Commentary-free intro timelapse video to Blender
24-2-08
- Company profiles:Large Animal Games: A former student of mine does artwork for these guys
- Big Spaceship – a profile from apple’s site | Big Spaceship’s website
- and! Wellington’s own Sidhe Interactive