DESN385

Links

14-05-08

Here are the files from the troubleshooting tutorial.

WhenThingsGoWrong_PDF

files.zip

05-05-08

  • Superbrothers – some good examples of game characters from Craig Adams

9-4-08:

4-4-08:

3D Character creation – not so much for animating, but covers AO, specular and normal maps.

2-4-08:

28-3-08: Why texturing is important: the Qee series from Toy2R. More. More again.

24-3-08: Tyrone McAuley from Sidhe Interactive is coming to speak on April 2, 1:30.

22-3-08: Students can apply for a free pass at the Game Developers Conference in China

19-3-08: Not necessarily Blender-specific, but lots of rendering and texturing tips and tricks, including understanding AO and rendering in passes.

16-3-08 a great archive of Blender video tutorials

12-3-08 some Blender-Unity links of value:fbx exporter data sheetbone-armature issues to pay attention toa wikibook guided tour on Blender animationsissues with normals (an old post - the problems mentioned here may not materialize for us)a wiki-stub for Blender-Unity issues. The links at the top are some nice shortcuts.

5-3-08 Thanks to Timothy Greig in the library, we have compiled a list of books that have been put on closed reserve in the library.

21st century game design / Chris Bateman and Richard Boon.Number: GV1230 B328 TLocation: A&D 3DAY
Beginning game level design / John Fiel, Marc Scattergood.Number: QA76.76 C672 F452 BLocation: A&D 3DAY
Better game characters by design: a psychological approach / Katherine Isbister.Number: QA76.76 C672 I76 BLocation: A&D 3DAY
Creating emotion in games: the craft and art of emotioneering / by David Freeman.Number: Library of Congress QA76.76 C672 F855 CLocation: A&D 3DAY
Dot dot dash: designer toys, action figures and character art /[edited by Robert Klanten, Matthias Hübner].Number: NK4894 A2 D725Location: A&D 3DAY
Game design workshop: designing, prototyping, and playtesting games / Tracy Fullerton, Christopher Swain, Steven Hoffman.
Number: QA76.76 C672 F971 GLocation: A&D 3DAY
Game development essentials. Game interface design / Kevin Saunders, Jeannie Novak.Author: Saunders, Kevin (Kevin D.)Number: Library of Congress QA76.76 C672 S257 GLocation: A&D 3DAY
Rules of play: game design fundamentals / Katie Salen and Eric Zimmerman.Author: Salen, Katie.Number: Library of Congress QA76.76 C672 S163 RLocation: A&D 3DAY

27-2-08 the course outline for DESN385

Character development example – How to get the most out of your low-poly model

readings:

26-2-08

Not unrelated Blender links:

24-2-08

Comments are off for this post

Comments are closed.