DESN385

Project 1

Research the phenotype of an organism that weighs either less than 10 grams, or greater than 1000 kilograms. Create a 3D model of this creature, along with a portion of its habitat. Character design is an integral part of computer gaming and there are a multitude of styles and techniques to observe, critique and draw inspiration from. While looking at some of the more successful examples in the industry, we will also be running through in-class demo’s that cover character design, game illustration and basic animation techniques, such as creating a walk-cycle.

20% of your total grade:
1. Make a web blog that will host all of your work for this class. 27 – 2 – 08

2. Create a 3D model of a creature as described above.
1) Write-up a description of the creature you chose. 5 – 3 – 08
2) Create a 3D model. 5 – 3 – 08
3) Add textures. 12 – 3 – 08
4) Rig the character. 19 – 3 – 08

Complete this tutorial on Unity interface, this tutorial on basic scripting, and complete the steps on pages 11 – 40 of the 3D platform tutorial which you can download here. 19 – 3 – 08 -> QUIZ on these tutorials!

5) Create a walk-cycle. 26 – 3 – 08

6) Export a 640×480QuickTime movie of your walk cycle and also a high-quality, 640×480 jpeg image of your creature. 26 – 3 – 08

7) Bring your character into Unity and add as much behavior, physics and UI as you can (based on class demo’s and assigned tutorials). 26 – 3 – 08Hand-in all work (writing, images and video). These files must be uploaded to your Blog as well as turned in via CD-Rom by the due date.

10% Blog Hand-In:
Each part of this project must be uploaded to your blog using clear and concise entry headings… Your blog will serve more than just an organization and presentation tool for your project – use it to fully describe your research and production processes for all phases of your project. Think of your blog as a ‘hand-in’ basket: If it isn’t on your blog, it won’t be graded.

Objective: The goal of this brief is to introduce students to the theoretical and professional practice of creating 3D artwork for computer game environments, while examining 3rd person genres of gaming environments. Additionally, the brief will allow students to explore the software applications primarily featured in the production aspects of the course: Unity and Blender. This project also demonstrates how an ostensible task, like creating a character, can benefit from working within preset boundaries and also undertaking a comprehensive research delving into other disciplines like entomology, evolution, and more. Evaluations are based on the timely completion of labs and reading assignments, creativity and mastery of the project. Project due Wednesday, March 26.

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